Monday, June 30, 2008

Not So Good Prince

It was a long trip to Origins this weekend, made worse by the Indiana, Illinois and Wisconsin DOT's. The prize for best blockage of traffic goes, however, to Indiana. We spent 2 hours going 6 miles on the way from Chicago to Indianapolis. This was parking lot, turn off your engine, have a picnic speeds of travel and reminded me of why not having a car isn't always a negative. It did however give me a chance to get some Fables out of the trunk where it had languished in my backpack.

I've been picking up the trades of Fables since I can no longer find a steady supply of comics in the downtown Madison area. I get to catch up on that exiled communities foibles and follies every six months or so. The latest edition sets up the end game for the series however, showing the preparations for conflict and the creation of a magical kingdom of peace and happiness that the Adversary can't conquer. It was smarmy.

The best of the series comes from forcing the placement of all these fables together and having them have to deal with outside grievances and amusing issues. The naming of the adversary, and the near immediate destruction of his power base was poorly executed in a series that relies much more on it's characters for readability than on its plot. And this was the issue. The Good Prince sets out to give a mystical transformation and a redemption story arc for the lowly frog prince, but all it does is alter him without showing the transformation as it happens. One second he's a confused janitor and the next he's off with Obi-wan on some damn fool idealistic crusade.

Done right it could have been done well. If we'd followed the prince as he had to make real choices or real sacrifices. Instead he's granted near invincible power, a lack of needs or conflicting desires and goes off to save the world. It's like using the bat signal to stop a shoplifting 13 year old. Yeah, batman can find out who it was, but do we really care about that pack of gum? No I didn't think we did. The interesting thing in the story arc is what was hinted at, and barely shown. How the fables in Fabletown reacted to the news. That would have been my preferred way to see this play out. The fable community watching through the magic mirror and having them deal with the issues being brought forward. Instead we focus on the dull predictable plot.

A simple example: the mirror shows what happened to everyone dropped down the wishing well. It's hellish. And we get a moment of the fables saying "that's awful, we can't do that again" but then it moves on. An interesting issue would have been seeing Fly drop down there, and then watching the news of the discovery ripple through Fabletown. How would the once again 3 bears react to their son being down there? More speculation about the no-show of Baba Yaga would have been interesting too. Those types of moments could have conveyed the events in Fly's story much more forcefully and without making the reader lose their interest in the eventual outcome.